Sunday, October 19, 2014

Conceptual Design

As we continued to develop our project over the last month we have made many decisions about its design. In order to make these decisions we had to create a clearer picture of who are users are and what situations they would use this interface in.

The typical user would be a teenager or young adult who is familiar with technology and uses it daily, but does not necessarily have specialized knowledge of computing. They would use it as they are running errands or walking from one place to another, during daily life. The sweatshirt will provide a visualization of the music that a person is listening to through their earbuds, therefore allowing others to learn more about the person and their musical tastes without being distracting or annoying to others.

Because we picture our interface being used on a daily basis as the user goes about their regular life, we choose to make our interface be a sweatshirt because it is a practical and functional object of clothing. It also has pockets, which can hold the speaker and the user's phone or mp3 player. By placing these objects in the pockets, the user can have their hands free while wearing the interface and  continue with other tasks. We chose to put the lights on the front of the sweatshirt so that the user can have a face to face interactions with other people who are drawn into conversation with them because of the visualization of the music.

We now have a solid conceptual design, but I believe that it will continue to evolve as we receive feedback from the other members of the class and work on developing it.

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